There Was A Dream - Optimization
Dear Dreamers,
over the years the game has gone through many versions of Unity and this brings to the developers a series of advantages on the one hand and disadvantages on the other. One of the disadvantages is the loss of fluidity caused by the constant deprecations of many optimization tools used during the development that worked effectively with one version of the engine and much less in the next. Making a game always snappy, especially when it comes to open worlds, is never easy, no matter what graphic style the game adopts.
This update includes a number of refinements regarding internal graphics settings, increasing fluidity on different types of video cards by up to 30%. Without going into too much detail, we worked on a more marked differentiation in the levels of detail, on the shadows and on the calculation of off-screen animations.
There Was A Dream
Become a Dream Hero! Survive between two dimensions: dream and nightmare.
Status | In development |
Author | Keydare Project |
Genre | Adventure |
Tags | Crafting, Farming, Monsters, Open World |
Languages | German, English, Spanish; Castilian, French, Italian, Russian, Chinese (Simplified) |
Accessibility | Interactive tutorial |
More posts
- There Was A Dream leaves early access!Feb 11, 2021
- Christmas Sale for There Was A Dream on Steam!Dec 22, 2020
- Save 30% on There Was A Dream + New Update!Nov 25, 2020
- Save 50% on There Was A Dream + Celeste's Nightmare UpdateOct 29, 2020
- There Was A Dream - Halloween Update - Celeste's NightmareOct 24, 2020
- There Was A Dream - Quests and moreSep 21, 2020
- There Was A Dream is OUT NOW!Sep 02, 2020
- There Was A Dream - Launch TrailerAug 26, 2020
- Teaser TrailerAug 20, 2020
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